xof 0303txt 0032 AnimTicksPerSecond { 60; } Frame TheSource { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 10.000000,0.000000,0.000000,1.000000;; } Frame Child { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh WhiteBlock { 6; -37.462502;12.387500;0.000000;, 0.000000;12.387500;0.000000;, 0.000000;-12.387500;-0.000000;, -37.462502;-12.387500;-0.000000;, 37.462502;12.387500;0.000000;, 37.462502;-12.387500;-0.000000;; 4; 3;0,1,2;, 3;0,2,3;, 3;1,4,5;, 3;1,5,2;; MeshNormals { 6; 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;; 4; 3;0,1,2;, 3;0,2,3;, 3;1,4,5;, 3;1,5,2;; } MeshTextureCoords { 6; 0.000000;0.000000;, 0.500000;0.000000;, 0.500000;1.000000;, 0.000000;1.000000;, 1.000000;0.000000;, 1.000000;1.000000;; } MeshMaterialList { 1; 4; 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } } VertexDuplicationIndices { 6; 6; 0, 1, 2, 3, 4, 5; } XSkinMeshHeader { 2; 2; 3; } SkinWeights { "TheSource"; 0; ; ; 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } SkinWeights { "JointA"; 6; 0, 1, 2, 3, 4, 5; 1.000000, 0.796607, 0.795314, 1.000000, 0.000000, 0.000000; 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 37.814831,0.515490,-0.075308,1.000000;; } SkinWeights { "JointB"; 4; 1, 2, 4, 5; 0.203393, 0.204686, 1.000000, 1.000000; 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -0.079211,0.406268,0.336895,1.000000;; } } // Mesh End } // Frame Child End Frame Root { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame JointA { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -37.814835,-0.515490,0.075308,1.000000;; } Frame JointB { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 37.894039,0.109221,-0.412204,1.000000;; } } } } } AnimationSet motion_2009_12_31_18_36_29_484 { Animation { AnimationKey { 0; 1; 0;4;1.000000,-0.000000,-0.000000,-0.000000;;; } AnimationKey { 1; 1; 0;3;1.000000,1.000000,1.000000;;; } AnimationKey { 2; 1; 0;3;0.000000,0.000000,0.000000;;; } { Root } } Animation { AnimationKey { 0; 3; 0;4;1.000000,-0.000000,-0.000000,-0.000000;;, 30;4;1.000000,-0.000000,-0.000000,-0.000000;;, 59;4;0.956727,-0.000000,-0.000000,-0.290988;;, } AnimationKey { 1; 3; 0;3;1.000000,1.000000,1.000000;;, 30;3;1.000000,1.000000,1.000000;;, 59;3;1.000000,1.000000,1.000000;;, } AnimationKey { 2; 3; 0;3;-37.814835,-0.515490,0.075308;;, 30;3;-37.814835,-0.515490,0.075308;;, 59;3;-37.814835,-0.515490,0.075308;;, } { JointA } } Animation { AnimationKey { 0; 2; 0;4;1.000000,-0.000000,-0.000000,-0.000000;;, 30;4;0.962861,-0.000000,-0.000000,-0.269997;;, } AnimationKey { 1; 2; 0;3;1.000000,1.000000,1.000000;;, 30;3;1.000000,1.000000,1.000000;;,} AnimationKey { 2; 2; 0;3;37.894047,0.109221,-0.412204;;, 30;3;37.894047,0.109221,-0.412204;;, } { JointB } } }